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Tile Additions #652

Merged
merged 8 commits into from
Nov 2, 2024
Merged

Tile Additions #652

merged 8 commits into from
Nov 2, 2024

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bryan-hub
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Description

Added some missing corners for the road tiles and a missing top. Also added swampland.

bryan-hub and others added 7 commits October 31, 2024 10:57
Moved to 64x64. Added 4 directions and more variety.
changed png name and updated yml and meta data
yml update
Added road tiles and new swampland
@Peptide90 Peptide90 merged commit ff8aba4 into Vault-Overseers:master Nov 2, 2024
8 checks passed
Peptide90 pushed a commit that referenced this pull request Nov 11, 2024
# Description

Problem: "Players like to stall zombie rounds"
Solution: Fix the Anti-Stall mechanic.

The set of functions for handling the automatic shuttle call now
correctly only checks "The" station, rather than any grid containing a
StationDataComponent. By using the less permissive
_gameTicker.GetSpawnableStations(); function, the zombie gamerule no
longer includes stations such as Centcomm, Planet Expeditions, some
salvage wrecks, certain space ships, the Syndicate Listening Outpost,
and Nukie World. Additionally, the check for "Healthy" humans no longer
considers anyone infected with the zombie virus to be a "Healthy" human,
ensuring that someone with a 200u jug of Bicaridine can no longer
contribute to round stalling. Finally, dead (player)zombies are now by
default checked for the purpose of calling the evac shuttle. The reason
being for this assumption, is that dead zombies are still players
removed from the round. If a majority of players are removed from the
round(or fucked off to space), the shuttle should be called.

# Changelog

:cl:
- fix: Zombie events have had their Anti-Stalling mechanic improved.
Dead (Player) Zombies, Infected Players, and Initial Infected are all
counted as zombies for the purpose of determine if the shuttle should be
called. Additionally, any player who leaves the station is no longer
counted as a healthy crewman for the automatic shuttle call.
Peptide90 pushed a commit that referenced this pull request Nov 11, 2024
Peptide90 added a commit that referenced this pull request Feb 24, 2025
(cherry picked from commit ff8aba4)
Peptide90 added a commit that referenced this pull request Feb 24, 2025
* Apply RoofOverlay Per-Grid Not Per-Map + Fix Lighting Quality (#35207) (#1829)

high lighting quality is no longer fucked

:cl:
- fix: Ported fix for high lighting quality

Co-authored-by: metalgearsloth <[email protected]>
(cherry picked from commit 18db87241695094c2ea5bda87b239041cfbfc151)

* Scroll to Bottom when Selecting a New Chat (#1814)

Previously, NanoChat set you to the "center" of your chat box scroll
with selecting a new chat. This fixes that.

:cl:
- tweak: NanoChat will now scroll to the bottom of your chat history
when selecting a new chat.

(cherry picked from commit 2772114f5dac865da4b5ccbbcd94c8ad47c7b5d2)

* Prevent SecretRule From Picking Invalid Presets (#27456) (#1805)

trying to fix the prelobby heisentest

we use votes anyway! fuck it, we ball

---------

Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: Nemanja <[email protected]>
Co-authored-by: deltanedas <[email protected]>
(cherry picked from commit d5d071a6d974a72357830821364dd906fa4d948d)

* Make Footstep Entity Better (#1809)

# Description

Add some components to the footstep entity to make it be more like the
puddle entity

(cherry picked from commit 3898c65635d2a4236bb6b3ee4cd270f03b66d8d6)

* v245.0.0 (and Storage UI V2) (#1799)

Contains:

- Storage UI v2, required for removing DeferredClose.
- Stock market refactor (mostly some basic changes to stock market,
didn't want to make a whole other PR for it)
- Make guidebook remember where you left off
- Any other PRs are purely for fixing issues related to the above PRs or
the engine update.

:cl:
- add: Ported Storage UI v2.
- tweak: The guidebook will now remember where you left off.

---------

Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: DrSmugleaf <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: deltanedas <[email protected]>
Co-authored-by: 12rabbits <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: gluesniffler <[email protected]>
Co-authored-by: AJCM-git <[email protected]>
(cherry picked from commit 3c37ff1c48637d1cdf8bc3c6b1412dad338ea205)

* v246.0.0 + Planet Lighting (#1802)

will do map refactor tomorrow, for now, planet lighting

:cl:
* add: Ported planet lighting for indoor / outdoor areas.
* add: Ported day-night cycle functionality.
* add: Ported some Storage UI v2 fixes.

---------

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: DoutorWhite <[email protected]>
Co-authored-by: Janet Blackquill <[email protected]>
(cherry picked from commit 4efb0b3b328dd4eba3095cc3f0a95fad88b49661)

* allow ' in character names (#28652)

(cherry picked from commit 123dfee) and PR #34375

* fix a bunch of cvars

* wonderglue is cheap bonegel, adds biogel as bone gel and makes power drills work as surgery drills

* fix gamemode vote causing a crash for being empty

* disable all non N14 species

* fixed ranger belts not being able to take revolvers

* re-enable run by default

* temporary fix to seed extractor

* disable all non human markings

* Roof data rework (#35388)

(cherry picked from commit a4575511084c1472e677b2dfbd44360de90710ef)

* update weather system to wizden parity

* roof system

* revert back to our own day night system

* fix attributions for luckass n14vault lobby screen

* disable arrivals shuttle

* reduce ghost respawn from 15 to 10 minutes

* disable events for now until we have some

* disable auto preset vote on lobby since we have no presets

* Tile Additions (#652)

(cherry picked from commit ff8aba4)

* disable auto vote system entirely till needed

* enable ooc during rounds

* fix thief missing prototype

* re-add delete organs on gib

* Revert "re-add delete organs on gib"

This reverts commit d2eb71b.

---------

Co-authored-by: sleepyyapril <[email protected]>
Co-authored-by: lzk <[email protected]>
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2 participants